Building game IPs and brands - the 10 most common mistakes - Christian Fonnesbech || Leverage ||

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Making a good game is not enough, anymore. However, trying to create a lasting IP means there are dangerous traps you need to avoid. Are the elements for an IP present in the project? Are they engaging enough to build a lasting franchise? Do gameplay, IP and brand work together? As someone who works with many different game companies, Christian Fonnesbech will share the 10 problems he most often encounters – and how to solve them.

Talk recorded at Game Industry Conference 2022!

#GameIndustryConference #franchise #narrative

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