Small components in containers: building cloud architecture - Leszek Krupiński || CD Projekt RED ||
Currently, there are few technologies that make it easy to create lightweight components, deploy them, run them and monitor their activity, all without long-term investments in infrastructure. Using them, companies - and even individual developers - can create a flexible set of building blocks to orchestrate online games and run them in multiple environments. During my lecture, describe an easily extensible multi-agent architecture for scaling and provisioning servers, with options to add additional components for matchmaking and whatever else comes to mind. The presentation contains the results of the Seamless Multiplayer project co-financed by the European Regional Development Fund under the GAMEINN Sectoral Programme, the Smart Growth Operational Program 2014-2020, provided by the National Center for Research and Development.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #serverorchestration #matchmaking
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