User Research Cookbook: Facets of VR Game Accessibility - Michał Mycka || Gamedust ||

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Published on ● Video Link: https://www.youtube.com/watch?v=zbeu_jvetMw



Duration: 46:49
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In this talk, the speaker will demonstrate the importance of considering many different participant types to create accessible immersive experiences in VR. He will do this by showing scenarios in which accessible design broadens who can participate in VR experiences, as well as some best practices to avoid creating annoying or inharmonious experiences during gameplay. His goal is to explain accessible UI and UX decisions to be made in VR game design and product development.

Talk recorded at Game Industry Conference 2022!

#GameIndustryConference #GameAccessibility #virtualreality

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Games UX
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