Building Pong in Godot | Chill Sunday Morning Gamedev - Episode 2
In this video, I continue my journey into learning game development with the Godot engine. Picking up from last week, I focus on starting fresh and creating a simple Pong game as a foundational exercise in both game mechanics and the Godot editor.
We start by revisiting my earlier work, making adjustments to scripts and experimenting with templates that Godot provides. I walk through the logic of building basic movement for a ball and discuss using collision shapes and sprites to interact with game objects like walls. Along the way, you'll see my approach to troubleshooting issues with collisions, refining node types, and incrementally testing gameplay elements.
This video is geared towards anyone interested in game development or new to Godot, as we cover practical topics like:
Attaching scripts to objects and modifying templates for custom behavior
Setting up collision shapes and understanding their role in gameplay
Problem-solving collisions and learning the nuances of Godot's node system
Implementing basic motion using GDScript
Beginning to structure a simple game with paddles, goals, and a bouncing ball
By the end of this session, I successfully create a simple ball that bounces off walls, laying the groundwork for more complex mechanics like paddles, scoring, and menus in future videos. As always, feel free to follow along and ask questions about GDscript or game dev basics.
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