Adding Sounds and Music to a Pong Game in Godot | Chill Sunday Morning Coding - Episode 8
In this stream, I dive into adding sound effects and background music to my Pong clone while experimenting with some exciting Godot features along the way! Using Godot's audio system, I implement sound effects for ball bounces and scoring, as well as looping background music to enhance the game experience. Here's a detailed breakdown of what I worked on during this session:
🔹 **Sound Effects**: I explored sound asset licensing, selected free sound effects, and integrated them into the game using Godot's AudioStreamPlayer and AudioStreamPlayer2D nodes, enabling spatial audio features.
🔹 **Audio Buses Setup**: I set up separate audio buses for master, music, and effects to gain precise control over audio levels.
🔹 **Background Music**: Found free background music, formatted it for looping, and implemented it seamlessly into the game to add ambiance.
🔹 **Refactoring and Reusability**: I began setting up a reusable system for menu behavior, sound mixing sliders, and other interface features to streamline future game development efforts.
We also discussed refining gameplay mechanics and brainstormed ways to make the AI player more dynamic by adjusting angles and speeds for more challenging matches. Speaking of the game's visuals, I touched on refining the UI scaling and shaders for improved gameplay experience.
This stream was part of my ongoing journey to learn Godot and GDScript through practical projects, like this Pong game and upcoming practice games, including a Breakout clone. I also took some time to optimize the code, manage imported assets, and troubleshoot aspects of Godot’s file and scene structure.
If you're looking for inspiration or guidance on using Godot for your game development journey, grab a coffee and join me in this chill and educational coding session.
🔗 Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs