Exploring Godot | chill sunday morning coding - Episode 1

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Published on ● Video Link: https://www.youtube.com/watch?v=Xa1lxuiDwI8



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In this video, I explore game development using the Godot Engine for the very first time. While I’ve dabbled in game dev in the past with tools like Unity and programming languages like JavaScript, Python, and even C++, this stream marks my initial dive into the world of Godot. My approach here is casual and hands-on, focusing on experimenting with features, learning the interface, and understanding the basics of 2D development.

I start by creating a fresh game project and exploring Godot's renderer options, UI customization, and various node structures. From setting up a placeholder 2D scene to working with physics bodies for characters and platform collisions, you’ll see my real-time troubleshooting process as I navigate Godot’s tools and documentation. Along the way, I tackle challenges like adjusting sprites, configuring collision shapes, and implementing player movement using GDScript, which feels pleasantly Python-like.

This video is a mix of experimentation and learning—perfect for anyone curious about a candid first impression of Godot or those who enjoy seeing the creative problem-solving process behind game dev. If you’re new to Godot or game dev in general, you might find my journey informative as I share tips, tutorials, and lessons learned from my exploration.

Stay tuned as this series progresses. This is just the beginning of my Sunday morning coding sessions focused on game development. In the future, I plan to look deeper into platformers, tackle more advanced mechanics, and continue learning through experimentation and resources from the Godot community.

🔗 Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs




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