Building Pong with Godot: Adding Player Paddle, AI, and Scoring System | Day 2 - Episode 3
In this video, I continue my journey into game development using the Godot Engine. On day 2, we make significant progress by building and enhancing key gameplay mechanics for our version of the classic Pong game. Here's what we dive into during this session:
*Adding the Player Paddle:* We start by creating a player-controlled paddle using CharacterBody2D, setting up collision shapes, placeholders for sprites, and configuring movement logic with custom input mappings for a smooth, responsive gameplay experience.
*Enhancing Gameplay Mechanics:* We brainstorm ways to make the game more engaging, such as increasing ball speed over time, shrinking the paddle, or introducing multiple game modes.
*Implementing the AI Paddle:* I construct an AI opponent that dynamically tracks the ball's position and responds intelligently. We explore logic to reduce jittery movement and discuss potential improvements for more sophisticated behavior.
*Adding Goalposts:* To implement scoring, I set up goalposts using Area2D nodes and connected signals to detect when the ball enters a scoring zone. This logic enables us to track when either the player or the AI scores a point.
*Creating a Scoreboard:* The final touch is adding a simple scoreboard to display player and AI scores using labeled UI elements. While exploring font customization, we delve into ideas for improving game aesthetics and usability in future iterations.
Throughout this process, we overcome various challenges and explore important concepts in Godot like collision detection, input mapping, physics bodies, and UI improvements. There are plenty of practical coding tips and debugging insights along the way.
If you're interested in building games and want to learn alongside someone taking a hands-on approach, this is the video for you!
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