Exploring Godot Signals and Gameplay Mechanics – Game Dev Day 2 - Episode 4
In this video, I continue my journey into game development using Godot by focusing on signals and gameplay mechanics. Over the course of this chill Sunday stream, I work on implementing a functional scoreboard, exploring custom signals for AI and player scoring events, and integrating these into the game without hardcoding node relationships. Signals help streamline communication between nodes, ensuring separation of concerns between game elements like the goalpost and scoreboard. It's all about practicing better coding practices while building our simple Pong-inspired game.
I also cover topics such as:
Accelerating ball speed during collisions and how to tune gameplay for a smoother experience.
Implementing gameplay reset mechanics to reposition the ball after scoring.
Debugging AI paddle movement for smoother gameplay.
Experimenting with gameplay mechanics such as reflecting the ball’s angle based on where it hits the paddle.
The stream delves into learning how Godot handles features like custom signals, collision detection, and bounce mechanics, along with some exploratory scripting to optimize game logic. I also discuss adding future features, including menus, splash screens, and adjustable difficulty levels to make the game more dynamic and beginner-friendly.
This is a relaxed, exploratory stream with an emphasis on learning and problem-solving using Godot. Whether you're new to Godot or looking for some game dev inspiration, you’ll find something valuable here. Next time, we’ll build upon these foundations to add more advanced gameplay elements like splash screens and timer functionality.
🔗 Check out my Twitch channel for more streams: https://www.twitch.tv/saebyn
GitHub: https://github.com/saebyn
Discord: https://discord.gg/N7xfy7PyHs