Building the Flusher in Survival, Part 2 of 3
In survival on my home world, Uchawi, I build a full scale version of my new design for an independently self-flushing multi-tiered mob item farm. By constructing it off of an nethererportal over an ocean, I am able to also collect enderman with the waterstreams.
**In Part 2: I get the mob processing in place, do the wiring on the first module in this one, and show the details for attaching the next two levels. There's one more part coming...
I do my best to approach the build as a step by step tutorial, and I am learning more about it myself as I do it. It's a big complex build, so I'm editing it into several segments, and refinement will be ongoing.
Each of modules independently completely flushes itself when triggered by an adjustable density of mobs. It has a 20x20 outside dimension, and while using a fair amount of redstone, it uses only 4 pistons for 312 spawning spaces.
Hopefully, you, the viewer, will tell me in the comments below what I should call it. I'd also love to read any of your feedback/ideas/suggestions on the design.
Here's the link to the video in the creative test world where I demonstrate the prototype:
http://www.youtube.com/watch?v=3ULYxQYIgIs&list=PL3D92FE0FAE67997B
And here's the link to previous episode, Building the Flusher in Survival, Part 1:
http://www.youtube.com/watch?v=XQxRE1hHTVQ&list=PL3D92FE0FAE67997B
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