Building the Flusher in Survival, Part 3 of 3
In survival on my home world, Uchawi, I build a full scale version of my new design for an independently self-flushing multi-tiered mob item farm. By constructing it off of a netherportal over an ocean, I am able to also collect enderman with the waterstreams.
**In Part 3, I put on the water-covered roof, fill in the sides with ledges to exclude spaces more than 2 blocks high, and then I pull out the glowstone and close up the spawning floors to see how it runs...
I do my best to approach the build as a step by step tutorial, and I am learning more about it myself as I do it. It's a big complex build, so I edited it into several segments, and refinement will be ongoing.
Each of modules independently completely flushes itself when triggered by an adjustable density of mobs. It has a 20x20 outside dimension, and while using a fair amount of redstone, it uses only 4 pistons for 312 spawning spaces.
Hopefully, you, the viewer, will tell me in the comments below what I should call it. I'd also love to read any of your feedback/ideas/suggestions on the design.
Proof of Concept in creative flat world: http://www.youtube.com/watch?v=3ULYxQYIgIs&list=PL3D92FE0FAE67997B
Building the Flusher in Survival, Part 1: http://www.youtube.com/watch?v=XQxRE1hHTVQ&list=PL3D92FE0FAE67997B
Part 2: http://www.youtube.com/watch?v=RpFMwZCMNiU&list=PL3D92FE0FAE67997B
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