Buto: Unity Volumetric Fog - Volumetric Noise for Unity | Editor with Volume Profiles

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Published on ● Video Link: https://www.youtube.com/watch?v=XX--6di7X8s



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https://occasoftware.link/unity-asset-store/buto


Learn more about Buto - Volumetric Lighting and Fog for Unity: https://occasoftware.com/buto-volumetric-lighting-fog-asset-unity

How can you generate 3D Noise in Unity for Buto?

I wanted to show off this cool new feature for Buto. Today, when you're creating the noise textures in Buto, you need to use pre-baked noise texture assets. I want to make this easier so that you can change the noise texture assets straight from the Volume Profile without having to independently create or bring in 3D Texture assets. All you'll have to do is go to your Volume Profile, configure the noise settings, and it'll automatically bake itself and store itself as a sub-asset of the Volume Profile asset itself. In the current editor implementation that I'm still working on here, you need to drag and drop in a noise material, set up that material, then bake the material by clicking on this "Bake" button. Obviously in the actual release all of the material settings will be exposed directly in the Volume Profile editor and updating those settings will update the noise texture itself in real time, at least in the editor. So, long story short, keep an eye out for these improvements being officially announced in a later video and included in a future feature release for Buto. Thanks for watching!

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