Altos: Unity Volumetric Clouds - Demo of Standalone Volumetric Cloud Rendering
Click to learn more: https://bit.ly/altos-occasoftware
Demonstration of Altos' standalone volumetric cloud rendering capability. You can use Altos' volumetric cloud rendering system with any arbitrary Skybox, here shown using Unity's built-in Procedural Skybox for URP. Altos' skybox rendering system normally sets a few Shader variables on your behalf. So, when using Altos volumetric cloud rendering on its own, you will need to override a few shader variables that would otherwise be set for you. I've put together a small script that would demonstrate the Shader Variables that would need to be set, here: https://gist.github.com/occasoftware/9dcc90c1cdac232a4ed1c778de15ffd4
Altos is the easiest-to-use and most beautiful sky system for Unity. Altos includes a procedural skybox, volumetric clouds, customizable time of day system enabling day and night skybox states, as well as moon and stars for your Unity game.
✅ Altos uses state-of-the-art volumetric cloud rendering algorithms and cloud shaders to render highly customizable, high performance volumetric clouds with fly-through support.
✅ Altos supports three fully configurable layers of clouds (Volumetric, High Altitude, and Skybox) to give your project an unmatched level of detail and realism.
✅ Altos gives you complete control over your skybox and sky dome with fully configurable times of day and a built-in day night cycle.
✅ Altos generates a full night sky with tens of thousands of stars and an accurately lit moon that automatically goes through a phase simulation.
✅ Altos has beautiful atmospherics with built-in depth fog tied to the sky dome color and lighting conditions.
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