Buto: Volumetric Fog for Unity | Patch 3.2

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Buto: https://bit.ly/ButoVolumetricLightingAndFog
Learn more about Buto - Volumetric Lighting and Fog for Unity: https://occasoftware.com/buto-volumetric-lighting-fog-asset-unity

Buto - Volumetric Fog:
Patch 3.2

Hi everyone! In the latest patch for Buto, we introduce three awesome new features to improve your ability to use Volumetric Lighting + Fog in your scene. In-engine noise generation, improved fog density masks, and simple color modes.

In-Engine Volumetric Noise Generation
* Previously when creating Buto Fog Volumes, you could only use 3D Textures as input for the Volume Noise, which describes the overall density of the fog in 3D space.
* Now Buto includes in-engine volume noise generation so that you can easily customize the 3D Noise on the fly in the editor. This gives you SO much more control over how your fog will look in your scene. You have tons of settings and options as well, with 5 different types of noise supported and 6 different parameters to play with to get the exact look you are going for.

Improved Fog Density Masks
* Fog density masks used to be governed by the Fog Volume, so you could render only Additive Fog or Exclusive Fog volumes, but never both at the same time.
* Fog density masks are now self-governed, so you can render both Multiplicative (replacing Additive) and Exclusive fog volumes at the same time.
* With Multiplicative fog volumes, you can erase the fog in a certain area by lowering the density below 1 or increase the fog by increasing the density above 1.

Simple Color Modes
* In the past, you could only customize the fog color using a fog color ramp. This could be unwieldy and inconvenient for your use case. In addition, it did not allow the fog volume to interpolate smoothly between lighting settings.
* Now there is an additional simple color mode that is used together with the fog color ramp. This simple color mode enables you to override the lit, shadowed, and emission colors based on the world colors, and it combines multiplicatively with the Color Ramp as well.

0:00 Introduction to Buto
0:40 New Features in Patch 3.2
1:05 Built-in Volume Noise Generation
5:09 Improved Fog Density Masks
8:25 Simple Color Modes
11:15 How to get Buto

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