Altos - Unity Volumetric Clouds URP

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Demonstration of Altos (Volumetric Clouds for Unity) Weathermap Modes.
When Weathermap Mode is set to "Texture", you can provide a 2D Texture as the Weathermap. This texture is centered around the camera.

When the Weathermap Mode is set to "Procedural", we procedurally generate 2-dimensional noise to represent the Weathermap according to the input parameters. This noise is generated using world coordinates, so it can extend infinitely in any direction.


Altos is the easiest-to-use and most beautiful sky system for Unity. Altos includes a procedural skybox, volumetric clouds, customizable time of day system enabling day and night skybox states, as well as moon and stars for your Unity game.

✅ Altos uses state-of-the-art volumetric cloud rendering algorithms and cloud shaders to render highly customizable, high performance volumetric clouds with fly-through support.
✅ Altos supports three fully configurable layers of clouds (Volumetric, High Altitude, and Skybox) to give your project an unmatched level of detail and realism.
✅ Altos gives you complete control over your skybox and sky dome with fully configurable times of day and a built-in day night cycle.
✅ Altos generates a full night sky with tens of thousands of stars and an accurately lit moon that automatically goes through a phase simulation.
✅ Altos has beautiful atmospherics with built-in depth fog tied to the sky dome color and lighting conditions.

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