(C&C SHWSP Mod #5) Stealth General Kassad Hard Full Challenge (Backlog 12)

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Send help, the toxins are seeping through the screen into me.

Using Lemon's hotkey's addon mod for Shockwave and seeing how it goes. I kept mishotkeying, but now that I'm used to them, they're pretty solid!

Also, Kassad has some weak sauce units, holy moly. That Dr. Thrax challenge was PAINFUL to play. I can see him being decent-ish in skirmish play because there's so many ways to flank and just become a nuisance to your opponents like stealing supplies with mobile supply stashes, but against an already entrenched enemy, it's just a struggle. His Scud Launcher equivalent the Frog has a crazy big minimum range, gets stuck a lot, only shoots one missile(and it's below average speed, so easy to shoot down with Avengers or Gatling), and doesn't do too much damage, but it's faster I guess. At least you still get Rocket Buggies, but those are nerfed, still super squishy in SHW and don't handle well(they have to turn around a lot, making it hard to dodge things).At least the stealthed artillery infantry are pretty good...

Fundamentalists just don't seem to have as much punch as Angry Mobs(but you can take them through tunnels at least). Quad cannons are also pretty heavily nerfed in SHW and aren't your one stop shop solution to all your General life's woes anymore, and Kassad doesn't even get a MEDIUM tank. Unironically, your best option is just to steal the enemies units with Hijackers or capture their buildings instead, but I couldn't even do that against Thrax because his units explode onto the ground and kill your Hijackers so they can't be reused. And the recoilless rocket guys are a bit hard to use, they do pretty low damage, low dps, are slow, but I guess they can hold down an area pretty well in high enough numbers.


'General' Notes:
1. Superweapon: Probably easier to just go SW of your own, but Artillery + Fundamentalists with some AA can work through the narrow bridge.
2. Toxin: Wow, where do I even begin. Half your defense rely on infantry units inside them. They get revealed from the toxins Thrax' units all leave on hit. They auto target the toxic bunkers automatically and kill themselves. Kassad's Frogs get outranged by the Scourges, You have no medium or better tank options to push through somewhere, and the Cobras are insta-dying to everything. Your Gen powers don't do much(maybe I should've used the Rebel Ambush thinking back on it, but then where's the money coming from?). Your best option is a Battlebus that costs minimum $3400 to be useful, needs a Palace to build, and die in less than 2 seconds to a single toxin tractor or Stinger Site. Also, filling them up takes even more microing. If I had to do it again, I would try spamming the artillery infantry for defense, and Jarmen Kell/GPS Scrambled Cobra, or Hijacker any artillery he sends until I destroy his Palace, but it'd be pretty micro heavy, and I'm already watching 2 fronts, sometimes 3 for defense. I feel like I had to exploit the AI just to win this scenario. I literally stumbled upon the stealthed Battlebus defense by accident, and still struggled with the single front with a Palace and neutral vehicle clogging the bridge.
3. Nuke: Same as other GLA, just Bomb Truck everything.
4. Demoliton: Same as other GLA, open the back and tunnel in.
5. Tank: Could've gone even more Hijackers. GPS Scrambled Tank General frontline with artillery support? Yes please!
6. Air: Very painless, almost even optimized. Sniper Quads and fundamentalists are pretty good here!
7. Laser: No idea what his army was doing on the north end when he normally leaves it on the west side.
8. Infantry: Painful trying to break in with the Frogs, but it worked out.
9. Armor: I think mass Hijackers might've been the play here, but Battlebuses are fine.
10. Salvage: Honestly do whatever you what, you get so many resources against this guy. Infantry might struggle since his mortars are AoE
11. Special Weapons: Same as other GLA, open the back and tunnel in with AA.

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Chapters:

0:00 #1 Alexander(Superweapon)
28:52 #2 Dr. Thrax(Toxin) Struggle Begins
45:11 Try 2
1:02:00 Try 3
1:24:42 Technical Difficulties
1:28:04 Try 4
1:35:35 Try 5
1:46:06 Finally Try 6
2:25:40 #3 Tao(Nuke)
2:48:24 #4 Juhziz(Demolition)
3:11:29 #5 Kwai(Tank)
3:44:02 #6 Granger(Air)
4:00:46 #7 Townes(Laser)
4:28:26 #8 Fai(Infantry)
4:54:13 #9 Ironside(Armor)
5:19:09 #10 Deathstrike(Salvage)
5:47:46 #11 Leang(Special Weapons)

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Mods/Tools Used: https://www.gentool.net/
https://www.moddb.com/mods/cc-shockwave
https://www.moddb.com/mods/cc-shockwave/addons/shockwave-sinpleplayer-experience
https://www.moddb.com/mods/cc-shockwave/addons/cc-shockwave-hotkeys
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Here's the backlog/tracking spreadsheet if you want to check it out: https://docs.google.com/spreadsheets/d/1Gy7BoR1tceBkeXQ7C3Ghmv8IZ-dWOsjfrc-Fq4M2hzs/edit?usp=sharing
____________________

All rights for games, mods, emulators, and songs go to their respective owners.




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