(C&C SHWSP Mod #8) Demo General Juhziz Hard Full Challenge (Backlog 15)

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Tragic crash during the first level 29 minutes in. Edited it out for your viewing enjoyment. Also, Roaches have quickly become one of my favorite units.

Kind of curious why his Battle Buses are only 6 units, and don't have a "second, immobile life" mechanic like the others. Maybe his RPG guys are just too strong compared to the other GLA generals? Still seems to have the strongest SW in the game, which can sometimes one shot other SWs with good RNG. Juhziz' Bomb Trucks are crazy strong too.

For the majority of these scenarios, if I were to do it again, I'd just be spamming Roaches+Marauders and Scud Storms, with some AA against China/USA generals. Roaches just work. They shoot on the move, kill everything on the ground in high enough numbers, can lock on to infantry and tanks alike, have great range, great mobility, are amphibious(okay this is just a personal like for me). Marauders build much quicker and their extra rocket pods help them deal with infantry. Topols are fun too, but getting them into position without any trouble can be annoying, but that impact is dopamine.


'General' Notes:
1. Tank: Same strat as always. Was mostly experimenting with the newer stuff.
2. Toxin: Didn't technically need to abuse the neutral vehicle bug on getting the AI stuck since Juhziz has Topols for long range defense, but I've been burnt one too many times against Thrax, and nothing will protect you from the real final boss: control jankiness.
3. Superweapons: I FREAKING HATE THE UNIT CONTROL SOMETIMES IN THIS GAME. I felt that Rod From God that killed my entire army in my very soul. At least I canceled the earlier Scud Storm in time. What an awful way to lose $5k for free if I didn't. I'm going to keep complaining about this level.
4. Stealth: Still not sure if tank spam or Angry Mob spam is better to clear this quicker. Probably Angry Mobs, but they're a bit slower moving around so you'd have to make two separate armies for the two separate bases since they can't to through Tunnel Networks.
5. Air: Wanted to see the difference between the Gen Power fanatics and the regular terrorist guys. The Shockwave devs definitely nerfed Juhziz' Rebel ambush + detonate combo to deal with things like you would an A10 or Artillery Strike. Angry mobs and anti air work like all the other GLA generals though, though it seems best results follow destroying all the defensive air units and his power at the same time.
6. Laser: unlucky RNG on the infantry moving west, but not necessary to get the funds I guess, though you're missing out on an early $30k. Seems like putting the CC on the frontlines to distract the AI works pretty well after testing it here and on Ironside, and GLA CC is VERY tanky with the fortified buildings upgrade. Buggies work fine if you don't want to use a Gen Power point on the Topols. Learning I could've just been using Bomb Trucks against the entire base this whole time, I might try that next time!
7. Nuke: BOOM. Also the Bomb Trucks 2 shotting the silos is crazy. I also could've been using these saboteurs the whole time with other GLA generals. Bit late now since I don't think Deathstrike has Saboteurs. Mostly just chilling and vibing this time around.
8. Infantry: Should've been doing the SW to GLA Tunnel back strat with the other GLA Generals! Oh well, something to remember for next time. Roaches doing work with their tracking and infantry damage. Kind of janky around cliffs they can't shoot through, but not as bad as base ZH buggies were.
9. Armor: Decoy CC works again. GLA's money gain on kill really is their saving grace here, because they don't have too many options for defending for long periods of time. Sad to watch that Cluster Missile fire at 1 hp.
10. Salvage: AMPHIBIOUS ROACHES. That is all.
11. Special Weapons: Kind of curious if a Bomb Truck only strategy could work here...Also, having the strongest, damage wise, SW in the game sure helps. Could do a strategy involving Bomb Trucking all the artillery platforms, then pushing through the front with Roaches + AA.

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Chapters:

0:00 #1 Kwai(Tank) Game crashed
1:24 #1 Kwai(Tank) Actual
20:33 #2 Dr. Thrax(Toxin)
45:17 #3 Alexander(Superweapon)
1:02:12 Soul crushing loss of units
1:09:26 #4 Kassad(Stealth)
1:30:37#5 Granger(Air)
1:48:38 #6 Townes(Laser)
2:12:31 #7 Tao(Nuke)
2:32:42 #8 Fai(Infantry)
2:54:26 #9 Ironside(Armor)
3:26:00 #10 Deathstrike(Salvage)
3:45:52 #11 Leang(Special Weapons)

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Mods/Tools Used: https://www.gentool.net/
https://www.moddb.com/mods/cc-shockwave
https://www.moddb.com/mods/cc-shockwave/addons/shockwave-sinpleplayer-experience
https://www.moddb.com/mods/cc-shockwave/addons/cc-shockwave-hotkeys
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Here's the backlog/tracking spreadsheet if you want to check it out: https://docs.google.com/spreadsheets/d/1Gy7BoR1tceBkeXQ7C3Ghmv8IZ-dWOsjfrc-Fq4M2hzs/edit?usp=sharing
____________________

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