Captain NEMO Dives Again Quetzal Pinball 2015 by EpeC 2024 Steampunk Flyer MOD v26

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Published on ● Video Link: https://www.youtube.com/watch?v=LWuRT9hBZyE



Duration: 10:23
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VIRTUAL PINBALL GAMEPLAY
Captain NEMO Dives Again Quetzal Pinball 2015 by EpeC 2024 Steampunk Flyer MOD v26
AuthorsTable: Epe C., Main work.
eMBee, a lot of stuff.
onemanproject 'omp', 1st BG.
JP Salas: Tilt code, material, use of magnets & a lot of help, Thanks JP!
Wiesshund, a lot of help. Thanks!
Kiwi.
marty and Scottywic.
wpilot.
javier1515.
Xenonph.
Oroborus.
Outhere.
Kevin MacLeod: Music used under a Creative Commons license.
Table Update: V26

Table Description:

What's New in Version 26

Since version v5.0:
· Scheduled for VPX 7.4 version
· Functional "Start" button to start the game. Now you no longer boot from the Plunger like the previous FX2 style.
· Plunger button to skip the initial Video Mode and throw the ball faster, perhaps at the cost of Bonus Points.
· Transparent PlayField with full arts image in Flasher below the PF, Thanks to JP Salas, Wiesshund and Kiwi!
· Added to the art of the PF the drawing of the parchment with the Credits of the original designers of the royal table. It can be seen in the left lane of the outlane.
· Activated the Ball Pass through the Volcano Tunnel Sub "physical timer", now that the PF has transparencies.
· Volcano Redrawn PF
· Redrawn the plastics to use a single plastic file and eliminated the rest to minimize the weight of the file.
· Redrawn Metal Volcano Guides
· Removed unused PF arts to lighten final file weight
· Added Magnet hidden between bumpers that is only activated in mission 16 "Defeat the Kraken" to make Multiball a little easier. Thanks JP Salas for his explanation of the use of PulseTimer, to Wiesshund and Xenonph!
· Added Gi LEDs based on the original table and Changed color of Gi LEDs, Thanks Oroborus!
· Additional function so that the LCD inserted in the PF is always on, like the LCD monitor on the real machine.
· Added basic external DMD control via UltraDMD ACTIVE by default. Optionally it can be disabled by modifying a Flag in the Script. It is recommended to deactivate it if you are not a 3rd Screen user.
Set line 84 -- Score_en_UDMD = False
· If you enable the external DMD, you can optionally display the current ball number in the game via a Control Flag in the Script.
Set Line 87 -- Show_NumberOfBallInPlay = True
NOTE: this is of no use if Score_en_UDMD = False.
· Added NemoDA.UltraDMD Folder with the table logos.
· Includes the original eMBee Logo-Wheel
· This new Script DOES NOT include Outhere DOF encoding. I'm sorry.
· This table uses UltraDMD, FlexDMD will automatically detect it and run it

Link Table: https://www.vpforums.org/index.php?s=4a19e147116e84cb00962348eeb5eabe&app=downloads&showfile=18372

Enjoy this Update Table!!!!!!!