Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure

Subscribers:
12,200
Published on ● Video Link: https://www.youtube.com/watch?v=da_7LGxWKMM



Duration: 21:30
1,582 views
35


To create the most realistic next-gen Flight Simulator we had to design a virtual world at Earth-Scale. It means to create the most realistic Earth digital Twin ever seen from the air, with its geography, its sky, air model and weather, and its real-time activities. But also, to distribute this data to players all around the globe and gather them in a one unified world connected by our game services. This presentation is about how these challenges have been achieved using Azure scaleable solutions for computation, distribution, and services as a backbone.

Keep the conversation going! Join us on Discord to stay current on news, get help from the community, and engage industry experts from Microsoft. Go to discord.gg/gamestack.




Other Videos By Microsoft Game Dev


2021-04-21Introduction to Real Time Ray Tracing with Minecraft (Presented by Nvidia)
2021-04-21RTXDI: Details on Achieving Real Time Performance (Presented by Nvidia)
2021-04-21How to Build a Time Machine: Compensating for Latency in Streaming Games
2021-04-21Graphics Keynote: Delivering the New Generation of Gaming Graphics
2021-04-21How Minecraft is Bringing Real Time Path Tracing to its Creators
2021-04-21Publishing and Flighting with Partner Center and the Xbox Insider Program
2021-04-21Xbox Game Streaming: Benefits of Optimizing Your Game to Play From the Cloud
2021-04-21How to Test Gameplay with Data: A Telemetry Driven Process to Boost Confidence at Scale
2021-04-21Case Study: How Minecraft Ported Realms to Azure
2021-04-21Xbox Series X: Hardware Innovations
2021-04-21Case Study: How Flight Sim Built a Cloud-native Living World Thanks to Azure
2021-04-21Intelligent Bot Automation for Testing
2021-04-21Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio)
2021-04-21PlayFab Multiplayer Hosted Servers part 2: Foundations for Scaling Game Server Resources
2021-04-21Building Games in the Cloud with Azure
2021-04-21Microsoft 3D Spatial Sound: Better Storytelling with Immersive Audio Experiences
2021-04-21Microsoft 3D Spatial Sound: Middleware Platform Support and Integration
2021-04-21Next Gen Immersive Audio: Spatial Sound and Project Acoustics
2021-04-21Azure Cosmos DB: Build Lightning Fast Games with High-availability and Massive Scale
2021-04-21Azure Data Services: Make better business Decisions with Gaming Analytics and Data Insights
2021-01-28Celebrating 3 years of partnership with Azure PlayFab



Tags:
Game Server Hosting
Player Networking
Player Communications
Matchmaking
Player Comms
Game Servers
Case Studies
Game Analytics
Data Insights
Voice Chat
Game Streaming
Multiplayer Services
Microsoft
Game Stack
Game Stack Live
Game Development
Game Dev
Technical Talks