Building a Cloud Native CI/CD Pipeline for Unity Games (Presented by BANDAI NAMCO Studio)
In this presentation, you will learn about building cloud native CI/CD pipelines for Unity mobile game apps with managed services like Azure Pipelines and Visual Studio App Center, as well as setting up cloud ready licensing infrastructure with Unity Build Server. Also, you will discover how to achieve build performance improvement and cost savings at the same time by deploying Azure VMSS agent pools and preparing VM images with Azure Image Builder.
Disclaimer: This talk is about our own experiences and workflows. The workflows and techniques described within is not created by, supported or endorsed by Unity.
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