CBNST: Beating the Developer Time - Deep Trouble (CB3) 0:46:70 [PC]
Like Under Pressure, this level has a very lenient developer time, but it is significantly more difficult to beat than the aforementioned level due to the tricky cycles coupled with the abundant number of hazards and enemies.
The strategy to beat the aforementioned level's developer time also applies in this level, except you have to sacrifice some Aku Aku masks in order to get past the underwater grinders. Speaking of the Aku Aku masks, there are actually 4 of them in this level (but too bad we can't get invicibility in the underwater levels) and it is advised to keep at least an Aku Aku mask in order to survive the very last section of the level.
I'm really happy for my current PB right now after grinding for a new PB in this level for 3 hours nonstop. As a matter of fact, I hadn't played this level for almost a year until recently and my previous PB as shown at the end of the video is exactly a year old lol.
Developer Time: 1:05:00
My Time: 0:46:70 (18.30s ahead of the Developer Time)
Gameplay recorded with Microsoft Game DVR and edited with Wondershare Filmora. The game runs at 60FPS.
Music featured in this video:
Islabonita - YouTube Audio Library