CBNST: Beating the Developer Time - Sphynxinator (CB3) 0:41:47 [PC] (w/ Mach Tornadoes)
This level’s developer time is pretty annoying to beat due to the level’s cycle, which will easily force you to restart the level’s time trial quite a lot due to the crushing walls, which will cost you a lot of time if they manage to stop you from progressing through the level. Therefore, it is recommended to familiarize the level’s cycle first before taking a shot at beating this level’s developer time.
The general strategy of beating the level’s developer time is pretty similar to Tomb Time, except in order to get a decent time, you must go through the level without getting stopped by the crushing walls. Besides, you had watch out of the spears for the first half of the level, especially if you are doing Mach tornadoes. Furthermore, executing the zombie glitch will help you to save some time at the section right after the long staircase where the three stacks of 2x3 crates are found.
I'm quite happy that I had achieved my target of subbing 42 seconds in this level as well as beaten the developer time by almost 12 seconds. However, I'm aware that there's still some room of improvements in this level but I'll consider improve my PB of this level in the future.
Developer Time: 0:53:43
My Time: 0:41:47 (11.96s ahead of the Developer Time)
Gameplay was recorded with Microsoft Game DVR and edited with Wondershare FIlmora. The game runs at 60FPS.
Music featured in this video:
Tobu - Desert Voices
Music Link: https://youtu.be/UKBsnj8kfUI
Tobu on YouTube: http://youtube.com/tobuofficial
Tobu on Facebook: http://facebook.com/tobuofficial
Tobu on Soundcloud: http://soundcloud.com/7obu
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