CBNST: Beating the Developer Time - Double Header (CB3) 0:46:20 [PC] (w/ Mach Tornadoes)

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The level's developer time is actually easier to beat than the previous couple of levels. In fact, you can actually clock under 50 seconds with slide jumps only, though it requires some optimization to do so.

The usual strategy of slide jumping/performing Mach Tornadoes/Hobsliding applies here, except you had to be careful not to fall into one of the many bottomless pits or run into any enemies especially the two-headed giant lab assistants. Also, if you had played the PS1 version you will notice that you cannot actually obtain the invincibility in this version, so mask sacrificing is allowed here in this level.

My run is quite far from decent despite I had beaten the developer time by a significant amount of margin. However, I'm aware that there are some room of imrpovements in this level and I'll be imrpoving my time of this level in the future.

Developer Time: 0:55:23
My Time: 0:46:20 (9.03s ahead of the Developer Time)

Gameplay recorded with Microsoft Game DVR and edited with Wondershare Filmora. The game runs at 60FPS.

Music featured in this video:
Clarx & Harddope - Castle [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/ANygbRCuwZo
Free Download / Stream: http://ncs.io/Castle




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Tags:
Crash Bandicoot N.Sane Trilogy Developer Time
CBNST Double Header Developer Time
Double Header Crash Developer Time
Crash 3 Double Header
Crash Bandicoot 3 Double Header
Crash NST Double Header
Double Header Crash