CBNST: Beating the Developer Time - Dino Might! (CB3) 0:44:30 [PC] (w/ Mach Tornadoes)
This level's developer time is very lenient, but somewhat annoying to beat mainly due to the first quarter of the level where the bandicoot-fishes are a major threat in this level's time trial. Also, there are some minor annoyances such as the two time crates at the middle of the level which you will lose a significant amount of time if you had messed up the jumps.
The strategy to beat the developer time is identical to Bone Yard, except you can't get the invincibility here in this level (using them on the hazards are fine though). Also, it is not recommended to ride Baby-T in this level's time trial as you will lose more time than going through the Baby-T section without riding him.
I'm quite happy for my current time as I had beaten the developer time with the biggest margin in a platforming level so far. However, the level is still improvable and I will aim for a better run of the level in the future.
Developer Time: 0:58:14
My Time: 0:44:30 (13.84s ahead of the Developer Time)
Gameplay was recorded with Microsoft Game DVR and edited with Wondershare Filmora. The game runs at 60FPS.
Music featured in this video:
TheFatRat - Electrified
Link: https://www.youtube.com/watch?v=p-LOXXGGeAc