CBNST: Beating the Developer Time - Gone Tomorrow (CB3) 0:52:98 [PC] (w/ Mach Tornadoes)

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The developers had actually set a decent time here in this level, thus rendering their time being tighter than most Crash 3's platforming levels. Despite this, their time is not too difficult to beat if you are familiar with this level.

While the level's cycle may be a bit tricky in general, the main annoyance here is the first section of the level, which there are a few time crates being tricky to break due to their placements. Also, this level has 4 Aku Aku masks, which means you have to obtain the invincibility twice in order to rush through the remainder of the level (which is 2/3 of the level).

I'm quite happy for my current time despite I only beaten the developer time by a much smaller margin than usual in a Crash 3 platforming level (like I said at the beginning of the description, this is because the developers had set a pretty good time in this level). But I'll consider improve this level's time in the future.

Developer Time: 0:58:70
My Time: 0:52:98 (5.72s ahead of the Developer Time)

Gameplay recorded with Microsoft Game DVR and edited with Wondershare Filmora. The game runs at 60FPS.

Music featured in this video:
RudeLies & Clarx - Erase [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/klTBagBYXpk
Free Download / Stream: http://ncs.io/Erase




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Gone Tomorrow Crash Developer Time
Crash 3 Gone Tomorrow
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Crash NST Gone Tomorrow
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