CBNST: Beating the Developer Time - Future Frenzy (CB3) 0:59:28 [PC] (w/ Mach Tornadoes)
The level's developer time is slightly tighter than most of the platforming levels' developer times in Crash 3, and it is one of the more annoying developer times to beat due to the platforming-heavy nature of the level coupled with some tricky parts which aren't easy to deal with.
The usual strategy of beating the developer times in Crash 3 platforming levels applies here, except much like the Snow-themed levels in Crash 2, you must land on the platforms and elevators properly so that you won't lose about 1 - 2 seconds for Crash or Coco repositioning themselves first before riding on the platform or elevator. Also, keep an eye of the hazards when you are trying to perform the Mach Tornadoes, as you are likely running into one of them (especially the lasers) in this level.
I'm quite happy for my current PB of the level despite the run isn't very good overall (and I even made several mistakes throughout the run). But I'll try to minimize my mistakes and improve my PB of the level for my next run.
Developer Time: 1:08:00
My Time: 0:59:28 (8.72s ahead of the Developer Time)
Gameplay recorded with Microsoft Game DVR and edited with Wondershare Filmora. The game runs at 60FPS.
Music featured in this video:
NEFFEX - Play [Copyright Free]
Link: https://www.youtube.com/watch?v=aH6-bVcUXcg