Chemical Existence | Project Einstein | No Failure Run
I'm quickly finding that Kane's mapping seems like a good fit for gameplay altering shenaniganery like these. Not a lot of focus on stories or scripted sequences, more on level architecture and cobbling up interesting encounters. It's almost classic in terms of how it pulls off said fights, having things resembling Doom monster closets at times. That, or big sequential teleports to roll 'em in.
Well, okay, some of these might be a bit too reliant on monstermakers. Lots of times where I get the drop on enemies because they're facing the wrong way. It was like that in High Speed as well. I think there's only one mapset left that we haven't gone through yet, Operation Myrrh (or in the dev's own tongue, Operacja Mirra). Still deciding what kind of modmix I wanna mess around with that one.
Mods Used:
Chemical Existence: https://www.runthinkshootlive.com/posts/chemical-existence/
Personal CE Addon: https://www.mediafire.com/file/0h3orme8iicfayc/z_ce_addon.7z/file
Project Einstein: https://www.runthinkshootlive.com/posts/project-einstein/
PE Wirejam: https://www.mediafire.com/file/lo0m0i51s3b1d4b/z_hl1_wirejam_ce_projecteinstein.7z/file