Counter-Life | Resublimation | No Failure Run
Another one of those wirejams that I had to make semi standalone, since it had a lot of stuff I needed to clean up. A bit non-standard considering CL's more well attuned to vanilla maps, I know, but there's surprisingly not a lot of chargers in the maps for this run. Cobbled up some trees to become "chargers". Seems to run overall marginally better than the original did, which was crashy in the best of times. Code incompatibilities, probably.
Could probably sort out the music entity that now no longer works, but I couldn't be bothered. I'm running Barotrauma's OST in the background, pretty much. Yeah, I'm aware that this is probably not the best mod to wirejam it to. Paranoia's literally sitting right there. But, it's been a while since I last played CL, and I REALLY just wanted to run it with this one. Very amused at how wallbanging completely memed the train map.
Ran it with Deleted Scenes' models with some reskins to mix it up a notch. Didn't upload it here since it's literally just a mix of DScenes' assets with the hand reskin below. Same thing for the upscaled version of Sinergy's HUD used in the run, a really minor edit. Did kept the picture modifications, the ones right at the end of the mod. I'm glad that managed to get a decent loadout for the whole run, even if the grenades were only really useful twice in the run.
Mods Used:
Counter-Life: https://www.moddb.com/mods/counter-life
Sinergy's HUD: https://gamebanana.com/mods/28388
CL Hires HUD Addon: https://www.mediafire.com/file/xsgg5zijlrczwlr/z_hl1_counterlife_hiressprites.7z/file
Hand Reskin: https://gamebanana.com/mods/469143
Resublimation: https://www.runthinkshootlive.com/posts/resublimation/
Resub Wirejam: https://www.mediafire.com/file/gnja9fed5p6i9vf/z_hl1_wirejam_counterlife_resub.7z/file