Hideous Destructor Multiplayer | Ascent of Titan | Extreme Postmath X

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Took me a good while to start joining coop runs again, I'm aware. I could name all sorts of excuses like my internet connection that is rarely preferable for folks playing on the other side of the world, but I think it's really just mainly because I kept missing coop calls. Was quite a giddy day to finally be awake for one of the later ones. A pretty spiffy mapset to run, too, even if I'm a bit rusty with delayed playing. You know how it is with P2P.

That said, heard the GZD fellas are actually trying to improve some of the hootenanies there. Been seeing a few commits in the git relating to MP stuff. Not sure if it means less connection black magic to get things running, but the dream is probably something along the lines of resyncing. The run here went decently alright up until that happened, for multiple times. Most unfortunate. As always, one can only hope for the best.


Mods Used:
Ascent of Titan: https://forum.zdoom.org/viewtopic.php?p=1196772
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43
HDest Buddywatch: https://github.com/HDest-Community/Buddywatch
HDest Zane Skin: https://www.mediafire.com/file/7ub9lhss9mpos8s/HDZaneSkin.pk3/file