Chocobo's Mystery Dungeon Everybuddy: Beastmaster vs Malboro, Behemoth & Gigantuar (Tonberry stabbo)
I am so impressed by the beastmaster, whose buffs help both Chocobo and his monster buddy (the humans generally suck). Feels like a much better game that I have an equalizer when the game cheeses me with traps, unfair bosses and monster nests.
I showed some highlights vs bosses (with Behemoth I already casted bulwark to cast shell on both and take 90 less damage, which is way better than black mage's no sell Manaward for only 5 turns on only chocobo). Safeguard casts protect on both, and reward heals both for slightly more than a potion (80 hp compared to 60 hp).
I feel these enemies generally give little experience as I didn't level neither job (Lasan flowers help with luck growing mystery seeds) nor regular, and are damage sponges (edited at least a few mins of repetitive attack footage for shorts format).
The balance for jobs can be busted (Behemoth casted manaward so I got no idea how my black mage could win, but it is better than most). I do feel the roguelike bits help a little with grinding though I would just go down stairs asap as you run outta item space fast.
I feel in general, you need a ton of advantage within 3 job levels (red mage, thief, scholar and white mage are pretty terrible, with knight and weaker dragoon being too limited once you get black mage or beastmaster). Dark knight gambles with hp for attacking and could have a heal buddy, though stun, traps, charged attacks and haste/slow are cheap.
The ninja might as well be a post game class given the chapter 5 dungeon to unlock needs you to be at level 60 to have a chance. There is a thief vid, exploiting poison needles (or you can easily pay to win earlier/easier $2 with buddy chocobo ninja having OP fuma shuriken that is level 7) https://youtu.be/TMDORYj2arU
https://gamefaqs.gamespot.com/switch/248077-chocobos-mystery-dungeon-every-buddy/faqs/78614
I also recommend using a reloadable bookmark save before every 10th boss floor (bosses can be hit with debuffs like sleep/slow and gently flash when weaker) though the game does have load times, you at least won't lose your money and unequipped items if you reload a save after losing. The story is fun with goofy chocobo and animations.
This was in the guardian of the light dungeon, with treasure talons for poison and drops (I felt this reduces late game though happy talons buff experience gains so search if grinding levels) for malboro, though power crept for stronger absolute talons (no blacksmithing) while absolute saddle was on all battles.
If you can fuse talons to get more honing to be better than absolute, that is great too. Just note that removing debuff brands won't stop the equipment until you merge it with a different base.
The tonberry has slow like the final fantasy games, magic resistance and a deadly stab to do half (sadly only current so only useful vs bosses) hp damage. 2 player allows the 2nd player to have infinite movement before 1 action, which helps this greatly.
I do recommend using the lich's slow in the last dungeon (you may have to grind a ton vs bahamut on floor 40 and use dark knight if you still don't feel you're damaging enemies and can afford the low hp/defense, especially $2 buddy dlc to spam shadow with an incite haste/healing beastmaster) as it and haste (beastmaster's incite) overwrite each other.
Insatiable hunger (scarecrow 51 floor dungeon) has decent jp drop rates while you can one shot many enemies, and later unlock infinite dungeons for better grinding.
0:00 Malboro (Chocobo confused and poisoned)
0:18 Behemoth reduced damage Meteor
0:45 Tonberry gives Gigantuar da stabbo!