Cities Skylines - Mod Development
Due to the bugs and optimization issues in Cities: Skylines 2, it's uncertain when Cities: Skylines 1 will reach the end of its lifespan. Since the fixes for Cities 2's issues remain stagnant, I believe Cities 1 will continue to be played for even longer.
I don't even expect Cities: Skylines 1's multithreading issues to be resolved anymore, but at the very least, I hope they remove or sufficiently extend the in-game limits.
Anyway, Cities: Skylines 2 hasn't been sufficiently trained by AI, making it difficult to get useful assistance.
In contrast, Cities: Skylines 1 has been extensively analyzed by AI, making it easier to analyze and utilize necessary features without much difficulty.
If you know C#, developing Cities: Skylines 1 mods isn't too difficult. If there's a feature you want, creating a mod could be a great way to add it yourself.
The second video had too little content, so it was merged with the first one.
00:00 Start
00:53 Create Visual Studio Project.
02:27 LoadExtensionBase Class
02:43 Debug Log
03:19 OnLevelLoaded Method
04:07 MonoBehaviour Class
05:23 OnSettingsUI Method
06:12 MonoBehaviour - Update Method
07:01 WorldInfopanel.GetCurrentInstanceID()
07:49 Modify Asset Position
08:43 Helper UI
09:10 Cities UI
09:36 UIInput.hoveredComponent
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Cities: Skylines Statistics For Load2Map
At present, Load2Map has 12,924,977 views spread across 393 videos for Cities: Skylines, with His channel uploaded over 16 days worth of Cities: Skylines videos. This is 72.47% of the total watchable video on Load2Map's YouTube channel.