Civilization 7 is CHANGING SCIENCE, TECH & CULTURE!
Civilization is changing things up with science, technology and culture. Both science and culture have age-specific & limited trees in Civ 7's three ages. Every civilization in the game also has its own unique, mini civics tree where you can unlock civ-specific benefits, wonders, buildings & more. The new 'mastery' mechanic allows us to effectively research culture & tech branches twice - unlocking additional, related perks. Civilization 7 thankfully introduces 'traditions' - the civ specific policies unlocked via their unique civics trees. These policies stay with you through the ages, and as you change civs, making them a much more strategic choice than I first realized. Especially at the beginning of a new age. Finally we'll talk the new civs and leaders who shape science and culture in Civilization 7, and how the game is handling related mechanics like great people & city adjacency. Thanks for watching!
TIMECARDS
0:00 - Civilization 7's New Science & Culture Changes!
0:10 - MASTERY - Science & Culture
2:45 - TEMPO - Unique Tech Trees & Age Progress Tactics
5:24 - TRADITION - The Best New Culture Focus
7:00 - CIVS IN SCIENCE & Civ 7's Mechanics
9:40 - Bringing it all together
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SOURCES
Civ Streams: The Exploration Age | Civilization VII Developer Livestream
• Civ Streams: The Exploration Age | Ci...
Civilization 7 Civ Guides (Firaxis, 2K)
https://civilization.2k.com/civ-vii/game-guide/civilizations/han/
https://civilization.2k.com/civ-vii/game-guide/civilizations/spain/
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