Command & Conquer Remastered Red Alert | [Allies 09B] Extract Kosygin (South) コマンド&コンカー

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*Mission Guide: Extract Kosygin - First Variation (B)*

The second variation of mission 9, same setup, same pacing, same strategy, same dormant AI, and above all, the same outcome 😉. We are about to rescue Major Vladimir Kosygin in an alternative reality. Everything looks suspiciously mirrored in this variation… maybe a world built out of antimatter? At least we are not going backwards… I think… (this one is for the theoretical physicists among us, by the way! CPT symmetry ftw!). We start on an island all alone, build our base and a majestic fleet. The Soviets are on the other island. Use destroyers, AA guns, and rocket soldiers to make short work of the enemy’s air armada! Good luck, commander!

_Let's get into the details!_

*Strategy Guide:*

*It’s another day for you in paradise:*
_Same as last time, we start the mission with two riflemen and an MCV. Start by deploying your MCV and build your base while using the riflemen to explore the island. No one is on the island, so don’t worry about any enemy attacks anytime soon! Set up a basic economy and unit production; there are precious gems to the east._

*Temptation island:*
_Same as the North variation of this mission, the AI won’t activate as long as you don't set foot on the island with the main Soviet base. This means you most likely won't have to deal with any Soviet ground units landing on your island. Therefore, focus on building a naval yard and start constructing destroyers (this will also help in closing off the waterway where enemy transport ships can potentially pass through)._

*More ore:*
_Move your destroyers to the east, close to the main island, and use them to eliminate enemy ore trucks roaming the ore fields southeast of the second island (with the main Soviet base on it). This will help disrupt the enemy's economy to some extent. Enemy ore trucks will also move to the ore fields near a bay area on the west side of the island, so make sure to position destroyers there to destroy as many ore trucks as possible. Continue to build sufficient air defenses on your island; once the AI is activated, you will get visits from Yak and Mig attack aircraft. Use rocket soldiers and AA guns to protect your base. Don't forget to construct pillboxes to handle any pilots bailing out of shot-down aircraft. Positioning destroyers at key locations is also useful to eliminate aircraft before they reach your base._

*Shadow fleet:*
_Lead your battlegroup of destroyers in an assault on the Soviet naval base. Move along the west side of the island to a heavily defended bay area. The bay entrance is populated with Soviet submarines. Take shelter with your destroyers behind some rocks and use the alternate fire mode (Ctrl + Click) to damage the submarines with missiles instead of depth charges, preventing your destroyers from getting too close. Land a spy on the main island (in the bay area where you positioned the destroyers to finish off the ore trucks) to do some reconnaissance and reveal the terrain on the south side of the northern bay area._

*Unrevealed terrain:*
_With the bay entrance cleared, it's time to use a spy to explore the northern bay area. This will help you get a view of the main bay with its submarines and surrounding terrain to the northern base entrance. Beware of the dogs; they will guard the base entrance and start following your spy if you get too close. Destroy the submarine pens to halt the production of Soviet submarines. It's important to reveal the two Tesla coils guarding the bay (as you can target them from a distance) with your destroyers, preventing a lot of misery. Keep your destroyers in good health by rotating and repairing them using your naval yards._

*The Rocket Man:*
_Move your destroyers further into the bay and start destroying Soviet production structures and refineries._

*Who let the dogs out?:*
_Start eliminating the attack dogs to make a path for Kosygin to escape the base. This is essential, as dogs will be sent out to get Kosygin after he leaves the command center. Have a transport ship ready to collect Kosygin and transport him to the base. Get your spy in the Soviet command center and rescue Kosygin._

*Hailing frequencies open:*
_Although you can finish the mission by transporting Kosygin to your base, we still have a job to do (dismantling the enemy base). Move in the cruisers you’ll get as reinforcements when Kosygin is rescued. Move them to the bay area and start playing around (always fun!). Capture the base and destroy what’s left of the Soviet base. Great success! Godspeed, commander!_




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