COMMAND TSS / CMANO Sub Tutorial 1-4 // Greek Type 209 SSK vs Turkish FFG

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#CMANO #command #submarinewarfare #submarine #silentservice #training #gaming

Command: The Silent Service is a standalone DLC for Command: Modern Ops (often abbreviated CMANO). This is Submarine Tutorial 1.4, the level 1 "final exam", where a Greek Type 209 SSK needs to eliminate a Turkish ex-Knox FFG.

Thumbnail: A Greek Type 209 Sub leaving port...
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00:00 Start

The Turkish FFG F250 Muavenet (ex-Knox, now Tepe class) is leaving the channel, as reported by a spy. The Hellenic Navy S110 Glavkos (Type 209) submarine is trying to intercept, then sink the frigate, without being sunk in turn. Let's just say, it won't be simple.

After verifying all tubes are loaded, we are going in cruise speed just below the layer, but the water is getting shallower.

09:12 Who is that?

An unknown contact SKUNK 3 has appeared, using LF Active Sonar. Initial thought was to avoid it, then to work around it.

09:52 Out of weapon range

Just as SKUNK 3 left weapon range of the torpedoes, it shifted red... It was indeed the Muavenet... the primary target, and now Glavkos can no longer hit it. And given Muavenet is moving at 12 kts, there is no way Glavkos can catch it now.

Nothing to do but to restart.

11:23 Attempt 2

We're going NNE to intercept the Muavenet in the Glavkos. This time, we're just going to creep, at depth just over the layer.

12:29 Sonar Contact

We detected the contact via sonar just beyond the torpedo range. It is under 20 miles, should be within visual range. Decided to go to periscope depth to verify this is indeed our target, as the contact had not pinged and we haven't enough signals from it to ID it firmly.

Wait, what? He fired a SUBROC at us? Torpedo in the WATER?! Helo launched? Crash dive! Get us below the layer!

Too late!

Time to try again...

14:00 Attempt 3

We crept forward, changed heading toward its last known bearing, and waited.

15:39 Sonar Contact, really

We detected SKUNK 3 soon after it came into sonar range, but outside torpedo range. We decided to go speed zero and deep, resting on ocean floor, and let the FFG sail over us, then rise off the sea floor, then come around and send torpedoes up FFG's baffles.

16:54 Contact overhead

FFG just passed overhead... We are coming off the sea floor now... and turning around.

17:51 Shoot 1, Shoot 2

Two torpedoes left the Glavkos, aimed directly at the Muavenet's stern. Glavkos turned east, at depth just over the layer, as the Muavenet is no longer on sonar due to torpedo noise.

19:50 Almost there

As the torpedoes approached the Muavenet, Glavkos dove into the layer. We have no idea if the helo was up, and we don't want to find out. The torpedo had acquired the target minutes ago, and wire is still intact, so Glavkos can keep track of the FFG through the torpedo's small sonar.

18 seconds later, boom! Sonar report break-up noises. We've won! The FFG didn't even know it was under attack, and the helo never took off.

We are triumphant!

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Video Capture by:
NVIDIA app -- https://www.nvidia.com/en-us/software/nvidia-app/

Noise Reduction by:
NVIDIA Broadcast -- https://www.nvidia.com/en-us/geforce/broadcasting/broadcast-app/

Video and Audio Editing by:
Davinci Resolve 19 by Black Magic Designs -- https://www.blackmagicdesign.com/products/davinciresolve

Photo and Picture Editing by:
Paint.net -- http://getpaint.net/

Thumbnail Original Photo by Bilgehan Bilge: https://www.pexels.com/photo/turkish-navy-submarine-in-sea-18998503/

(And yes, the Turkish flag was substituted with a Greek flag, It's a VERY bad job, but almost invisible at thumbnail sizes)




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