Congo's Caper [Stage 3]
► Playlist with playthrough: https://bit.ly/2JRAQDF
Prehistoric ninjas because why not?
Boss: 04:33
All maps in this set are somewhat difficult. The third level in particular, the one with the green blocks, is very annoying and it will probably take some lives out your counter because those things appear and disappear in a deceptively fast pace.
The boss of these levels is what I consider the most difficult of the game. He's pretty fast, loves to throw his ninja thingies at you and can very well jump on top of you if you don't know how to position yourself in his arena.
While the game has enough mercy to give you enough spheres to earn the super form should you die here, the boss has a somewhat set pattern to his jumps and what he will chuck at you.
For instance, whenever he throws his boomerang you can bet he will jump to the corner on the upper platform of the arena and throw another. There is some variations to where he jumps, but as long as you know more or less where he will land you should be safe.
Just make sure not to rush the fight. I'm pretty sure his pattern changes if you swap sides with him too early and this is not a boss you want to take chances improvising.
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