Telling a Deep Story in a Casual Game | Chris SKAGGS

Subscribers:
11,300
Published on ● Video Link: https://www.youtube.com/watch?v=CFP5ev2LxFw



Soma
Game:
Soma (2015)
Duration: 24:55
689 views
12


The rise of social networks, social games and MMOs, and the advancements in mobile technology and multiplatform development has created the casual games industry virtually overnight. In some ways, gamers have evolved but in other ways they are the same as they've always been -- yearning for deeper meaning and purpose in everything we do, including the games we play. We want more than puzzles, more than shallow interaction. We want games that stimulate our senses to explore, test and refine our intellect and psyche. Above all, we want to be entertained. For today's discerning casual games audience, developing a rich storyline and deep narrative that invites mental exploration is critical. In this session, Chris Skaggs of Soma Games will discuss the factors influencing new trends toward games with purpose, and share examples and tips on how to create an interactive narrative framework for casual games that engage and entertain.

Delivered at Casual Connect Seattle, July 2012.

Download Slides: http://casualconnect.org/lectures/design/telling-a-deep-story-in-a-casual-game-chris-skaggs




Other Videos By GameDaily Connect


2012-08-18A Holistic Approach to A/B Testing | Jesse HULL
2012-08-18Your First F2P Game: Where You Will Go Wrong | David EDERY
2012-08-18Monetization of Digital Goods: How to Maximize Profits from In-game Purchases | Lex BAYER
2012-08-18Increasing ARPU with Brands in Free-2-Play Games | Michael VOS
2012-08-18Enhance In-game Conversions via Optimization Technologies Utilizing Social and Behavioral Data
2012-08-18Social, Casino - New Trends, New Platforms, New Opportunities | Gerard CUNNINGHAM
2012-08-18Build Fast or Build to Last? | Scott LANTZ
2012-08-18Managing A Casual Indie Studio: History of HipSoft | Brian GOBLE, Bryan BOUWMAN
2012-08-18Marketing by Design: Building IP with Reach | Charley PRICE
2012-08-181 Million Downloads in a Month -- How Indies Can Make It Happen | Simon NEWSTEAD
2012-08-18Telling a Deep Story in a Casual Game | Chris SKAGGS
2012-08-18Congratulations, You Died! | Nicholas VINING
2012-08-18Avadon: A Case Study In Storytelling | Jeff VOGEL
2012-08-18Keeping It Personal -- Bringing Human Stories to Games | Kan GAO
2012-08-18Guns of Icarus Online Kickstarter Case Study | Howard TSAO
2012-08-18Rapid game development for the mobile web: The story of Happy Tree Friends - Strandead | Rakesh RAJU
2012-08-18Unity: One Engine to Rule Them All | Carl CALLEWAERT
2012-08-18The Future of Flash | Lee BRIMELOW
2012-08-18The Problems and Potential of HTML5 for Games | GOODALE, ROHRL
2012-08-18Emerging Mobile Social Games Platforms | Ethan FASSETT
2012-08-18Optimizing Games for Kindle Fire | CJ FROST



Tags:
Chris SKAGGS
Soma Games
Casual Connect
Casual Connect Seattle 2012



Other Statistics

Soma Statistics For GameDaily Connect

GameDaily Connect presently has 689 views for Soma across 1 video, with his channel publishing less than an hour of Soma content. This is less than 0.03% of the total video content that GameDaily Connect has uploaded to YouTube.