1 Million Downloads in a Month -- How Indies Can Make It Happen | Simon NEWSTEAD
Today, making a great game is only half of the battle. The other half is getting it heard above the noise of all the other games out there. For the big players with millions of dollars in advertising budget the path is clear, but what about the small to mid-size players? This talk will examine tips for executing a strong launch and gaining downloads as efficiently and quickly as possible. It will draw on some real-life examples including the speaker's experience launching his game, Style Me Girl, and cover topics including press, smart-launch marketing, choosing categories and keywords, optimizing for physical and online word of mouth, and a/b testing collateral. It will also contrast experiences on various app stores.
Delivered at Casual Connect Seattle, July 2012.
Download Slides: http://casualconnect.org/lectures/marketing-pr/1-million-downloads-in-a-month-how-indies-can-make-it-happen-simon-newstead