
Counter-Strike: Source w/ 3D spatial sound 🎧 (CMSS-3D HRTF audio)
USE HEADPHONES ONLY with any virtual surround like Windows Sonic turned off. Best HRTF effects at 6:44 and 22:56.
Up next is Counter-Strike: Source with CMSS-3D HRTF. I was too afraid to risk a VAC ban by using DSOAL, so here you go. Long before CSGO implemented Steam Audio in 2016, this was the very best positional audio in the Source engine. I don't know if I'm just too used to IRC_1037 at this point, but this sounds fucking horrible to me. Suck it, HyperL!nk. Since CMSS-3D was invented around 2005, it's entirely possible that the pro players may have used X-Fi Titanium in competitions back then. Really, though, it's shocking how Valve's audio engineers dropped the ball between 2004 and 2016.
If you ever want to convince your friends just how important 3D audio is in gaming, show them this and CSGO's highlight reels back-to-back. Tell them "this was the best audio we had in 2005". I'm sure they'd understand.
HRTF grade:
C- (no vertical HRTF)
Settings:
Windows Control Panel: 7.1 speakers
Creative Audio Panel: Headphones
In-game: 7.1 speakers
CMSS-3D on
MacroFX & ElevationFilter: Auto
ALchemy enabled
Duration: 15
snd_legacy_surround "1"
Links:
http://satsun.org/audio/
Credits:
https://external-content.duckduckgo.com/iu/?u=http%3A%2F%2F1.bp.blogspot.com%2F-UDJF7QxTaHQ%2FVBybHzpFfSI%2FAAAAAAAAEp4%2F7e0fbVnJxb8%2Fs1600%2FLogo%252BCounter_Strike_Source.png&f=1&nofb=1
(Logo is copyrighted by Valve. Use of this logo falls under fair use laws for non-profit purposes.)
#3dsound #spatialaudio #binaural #3daudio #360audio #8daudio #hrtf #headphones #audiophile #gameaudio #mod #counterstrike #valve
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