Crawling Ducks | H&D: Bertgold | Part 28

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With the business in Key Castle done (ignoring one last shenanigan in the end), it's time to bail from this popsicle stand. One would think that we'll just stop by the big ol' airfield, but no, it's Bertgold. Of course there's gonna be several things standing between my squad and their escape. Like a whole village filled with enemies and various hilltops that snipers can possibly hide on.

Granted, I haven't seen much so far, but that can always change the moment I waltz halfway through the road. You know how this mod gets with teleporting enemy ambushes.


Mods Used:
Bertgold: https://hidden-and-dangerous.net/board/viewtopic.php?t=43774
Personal Sound Addon: Unreleased, due to credits reason, sorry!