Create DARK SOULS in Unity ► EP. 118 FRIENDLY PHANTOMS (PT. 1)
In this episode we begin work on the A.I variant of friendly phantoms. These are phantoms one can usually find summoning signs for outside of boss doors and such. We begin the foundation of this logic by creating functionality in the form of "States" that will allow our current phantom to seek the player if they become too far from the phantom's position.
We also do some renaming. Since our "Enemy" A.I logic can now work for neutral or friendly A.I, we begin the episode by creating better suited naming conventions.
► JOIN OUR DISCORD
https://discord.gg/jC6EXKa9Fj
► SUPPORT ME ON PATREON!
http://www.patreon.com/SebastianGraves
► ASSET STORE PAGE (Animations & Models)
https://assetstore.unity.com/publishers/58059
► FOLLOW ME IN INSTAGRAM!
https://www.instagram.com/tragicallycanadian/
► EPISODE 119
https://youtu.be/TlWD5Z2MQCI