Create ELDEN RING in Unity ► EP. 40 A.I CHARACTERS (Pt. 7)
In this video we use animation events to open and close damage colliders during our enemies attack actions. We also set each attacks damage using a base damage multiplied by an attack modifier. Lastly we create a window for each attack our A.I has, where they are able to "track" their target whilst attacking.
► UNDEAD/ZOMBIE ANIMATIONS
https://assetstore.unity.com/packages/3d/animations/zombie-animation-set-268209
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► EPISODE 41
https://youtu.be/mmjAYDoH4AY