Create ELDEN RING in Unity ► EP. 43 BOSS FIGHT (Pt. 1)
In this video we begin the setup of our "Boss Event". We begin by assigning each boss a unique ID. The boss will spawn in the world depending on its "isDefeated" status. If you've already encountered the boss and have defeated it, we will save this piece of data to our character slot, so that when the area is reloaded, the boss will not spawn. We do this by using a serializable dictionary. This will allow us to save dictionaries in our save data. Lastly, we sync disabled objects across the network, so an object disabled for the host is also disabled for connected clients.
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► EPISODE 44
https://youtu.be/N_-yrcImNFg