Creating your own shaders with Shader Graph - Unity at GDC 2019

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Production-ready in 2019.1 release, Shader Graph is a node-based visual interface for building shaders. In this talk, Technical Evangelist Liz Mercuri introduces the tool and walks you through creating a simple shader from scratch.

Speaker: Liz Mercuri (Technical Evangelist, Unity Technologies)

Resources to help you get started:
Shader Graph Sample Library
https://on.unity.com/2OZL3Ns
Documentation
https://on.unity.com/2Dbc4Jk
Create Custom Nodes
https://on.unity.com/2IozoXq
What’s New (2018.3)
https://on.unity.com/2uZxXqg




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine