Cross-platform 3D to the Max! | Robert BATEMAN

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With so many of today's digital platforms having built in 3D capabilities as standard, there has never been a better time to create 3D games for the casual user. But striking a good balance between performance and quality is something that requires a little more knowledge of the underlying systems to get right. From best practice design to neat coding tricks, this session explores the techniques at our disposal for wringing the best results out of any GPU accelerated system, using the popular open source framework Away3D to provide illustrative examples.

Delivered at Casual Connect Europe, February 2013.

Download Slides: https://s3.amazonaws.com/Casual_Connect_Europe_2013_Presentations/Rob_Bateman_CCEurope_2013.pdf







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Robert BATEMAN
The Away Foundation
Casual Connect
Casual Connect Europe 2013