CRYENGINE Environment Editor Tutorial - Part 1: Core Principles Sun, Sky & Fog

CRYENGINE Environment Editor Tutorial - Part 1: Core Principles Sun, Sky & Fog

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Published on ● Video Link: https://www.youtube.com/watch?v=tztIyT7MNP0



Game:
Unreal (1998)
Category:
Tutorial
Duration: 27:46
14,309 views
346


Check out part one of a new tutorial series, which shows you how to master CRYENGINE’s environment editor, hosted by our Learning Manager Brian Dilg.

This tutorial gives you an overview of the environment editor, the principles upon which it was designed, and the three key parameters which most dramatically affect the appearance of your game world: the sun, the sky, and fog.
The concepts and benefits of a dynamic versus a static time of day are discussed in the video, and you will be shown how to create and assign environment presets.
This practical tutorial provides a tour of the editor’s features as you learn how to use lighting to deliver atmosphere and ambiance in your levels, whether you wish to achieve a realistic or a more stylized aesthetic.
You can also access our written documentation, which covers the topics discussed in even more depth. https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Environment+Editor+part+1

If you are completely new to CRYENGINE or game development, we recommend that you download our beginner’s course or watch the tutorial on our YouTube channel.
Subscribe to our channel for the latest tutorials from CRYENGINE.

00:50 Generating terrain in a new level
01:53 The default environment preset
03:01 Creating a new environment preset and assigning to a level
05:09 Overview of the environment editor's design
06:06 The Curve Editor and dynamic time of day
06:36 Constants: Sun
07:11 Time of day and sun position
07:26 Constants vs. Variables
08:49 Dynamic time of day and cube maps
10:12 Time setting in static TOD presets
10:34 Creating an environment preset for static time of day
10:53 Learning variables by scrolling TOD
11:45 First steps to set up any environment preset
11:51 Setting the HDR color balance
12:50 Setting the HDR eye adaptation mode
13:56 Introducing the three key parameters to environmental lighting
14:26 Setting the brightness of the sunlight
17:06 Setting the sky light intensity and color
18:24 Fog as distance cue
19:49 Fog color (radial)
20:49 Fog density vertical range
21:42 Fog color (top and bottom)
23:14 Fog color (top) and perception of sky
23:59 The fog color multipliers (top and bottom)
24:31 How fog color (top) multiplier creates the appearance of the sky color
25:50 Night sky settings
26:59 Adding a global environment probe

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