CRYENGINE Physics Tutorial - Part 2 - Gear-like Constraints

CRYENGINE Physics Tutorial - Part 2 - Gear-like Constraints

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This is part two in a multi-part series covering Physics Constraints in CRYENGINE. If you missed the first part of this tutorial you can find it here:
https://www.youtube.com/watch?v=eYZa3vaoVn4

0:00 - Intro
0:41 - Setting up a simple two gear arrangement
1:30 - Adding the point constraint
1:44 - Understanding default point constraint rotation
3:55 - Adding the linking entity (the constraint owner)
4:33 - Linking the master gear to the linker entity
5:11 - Adding the slave gear
6:42 - Adding the plane constraint to control the slave gear
8:18 - Setting the plane constraint's Bend Max Angle
9:11 - Setting up the Target Link name and Helper Link Name for the plane constraint
9:54 - Creating a simple Flow Graph script to automatically rotate the gears for testing
13:27 - Setting up two slave gears at a greater distance from the master and varying gear ratios
14:42 - Changing the slave gear's rotation direction by moving the plane constraint
15:32 - Adding a second slave gear
16:59 - Setting up non-parallel gears
18:30 - Setting up tank wheels in a uniform direction
20:23 - Creating complex mechanisms using slave gears as masters
22:17 - Final tips

The written form of this tutorial with further information can be found at: https://docs.cryengine.com/display/CEMANUAL/Tutorial+-+Advanced+Physics+Constraints+-+Gears

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Tags:
Game
Engine
Development
CRYENGINE
tutorial
physics
constraints
how to
gears
cryphysics
point constraints
rotation