CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (3DS Max)

CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (3DS Max)

Channel:
Subscribers:
52,000
Published on ● Video Link: https://www.youtube.com/watch?v=28It0wnv-mw



Category:
Tutorial
Duration: 14:11
6,374 views
190


In a new Master Class tutorial series, Alin Alexa, one of our Technical Support Specialists, takes you step-by-step through a proven-in-production art asset pipeline.

Timestamps:
0:28 – Introduction
1:46 – CryTools Installation
2:13 - Physical Collision Proxy creation using the CryMAX Tools
3:43 – Multi - Material Setup
7:20 – Export using CryTools
9:30 – CryTools Proxy Helper Utility
10:43 - Physical Collision Proxy creation using the FBX Pipeline
13:22 – FBX Import into CRYENGINE

The first video in this series demonstrates how to create physical collision proxies for your assets in 3DS Max, and then get them into the engine using the CryExporter tools, in this case focusing on the CryMax plugin. The same process is also shown using an FBX pipeline so you can pick your favored workflow.

CRYENGINE - The most powerful game development platform is now available to everyone. Full source code. 5% Royalties. No license fee. Join us over at http://www.cryengine.com

Subscribe: https://www.youtube.com/cryengine?sub_confirmation=1
Add us on Twitter: https://twitter.com/cryengine
Follow us on Facebook: https://www.facebook.com/cryengineofficial/
Join the discussion on our Forum: https://forum.cryengine.com/ and/or CRYENGINE Discord: https://discord.gg/cryengine
Browse our Marketplace: https://www.cryengine.com/marketplace

Music: Spring Gang - ES_Even Though It Hurts (Instrumental Version) / courtesy of https://www.epidemicsound.com




Other Videos By CRYENGINE


2020-04-14CRYENGINE Tutorial - Art Asset Pipeline: Creating and Handling LoDs (3DS Max)
2020-04-08CRYENGINE Environment Editor Tutorial - Part 3: SVOGI and Ambient Lighting
2020-04-02CRYENGINE Tutorial - Character Pipeline: Reorienting Animations (3DS Max)
2020-03-24Never stop Achieving - CRYENGINE Showcase 2020: Games of the Decade
2020-03-23CRYENGINE Mobile Pipeline Reveal Teaser
2020-03-12CRYENGINE Environment Editor Tutorial - Part 2: Volumetric Fog
2020-03-06CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (Blender)
2020-02-28CRYENGINE Environment Editor Tutorial - Part 1: Core Principles Sun, Sky & Fog
2020-02-26CRYENGINE Razer Chroma RGB Integration reveal feat. Neon Noir ray tracing benchmark
2020-02-21CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (Autodesk Maya)
2020-02-05CRYENGINE Tutorial - Art Asset Pipeline: Collision Proxies (3DS Max)
2020-01-30CRYENGINE Mini Feature: Setting up character attachments
2020-01-10Creating Animated Characters for CRYENGINE: featuring Reallusion's Character Creator 3 & iClone 7
2019-12-13CRYENGINE Mini Feature: Improving your level with HDR Skies
2019-12-11CRYENGINE Physics Tutorial - Part 3: Advanced Constraints
2019-11-29CRYENGINE Physics Tutorial - Part 2 - Gear-like Constraints
2019-11-26CRYENGINE Mini Feature: Asset Import with 3DS Max ft KitBash 3D
2019-11-19CRYENGINE Physics Tutorial - Part 1: Basic Constraints
2019-11-13Dev Diary - Making of 'Neon Noir' - Hardware and API Agnostic Ray Tracing
2019-10-02CRYENGINE Mini Feature: Ragdoll Component
2019-09-18CRYENGINE Lighting Tutorial: Components In Depth



Tags:
Game
Engine
Development
CRYENGINE