Cyberpunk 2077 [PC Gameplay #7]
As many reviewers have already noted, there's nothing particularly "cyberpunk" about Cyberpunk 2077's story and characters. The 1980s aesthetic faithfully reproduced from the source material gives the game a decidely old-fashioned vibe, and the writers don't have anything new or particularly interesting to say about long-term questions such as transhumanism, climate change or late stage capitalism.
Instead, CB2077's story is much more inspired by classic film noir and heist movies than by anything remotely futuristic. Both the main and side quests include a lot of chainsmoking femme fatales with questionable motives, elaborate capers which inevitably go sideways and convoluted criminal investigations slowly revealing the corrupt heart of a fundamentally broken city. In fact, Cyberpunk wears its influences so blatantly on its sleeve that it sometimes becomes really hard to resist the urge to shout "Forget it, V, it's Japantown!" at the screen.
That being said, this is no lazy pastische; apart from the intentionally cringe-inducing Johnny Silverhand (voiced by a hardworking but spectacularly miscast Keanu Reeves) the game features excellent writing and really great performances which bring all of these familiar themes to life and make you believe in them all over again. In a year that brought us The Last of Us Part II - which, whatever else one thinks about that game, at the very least had amazing acting and character interactions - Cyberpunk 2077 is a somewhat unexpected standout in the storytelling department.
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