Demiath's Kickstarter Donations

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Published on ● Video Link: https://www.youtube.com/watch?v=YbXNoVfQYbs



Xenonauts
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Xenonauts (2014)
Duration: 2:52
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So far I've either pledged or donated a grand total of $700 (!) to various game-related Kickstarter projects. That being said, some of the donations are rather small ($15 each); and could probably be as almost unreasonably cheap pre-orders rather than as altruistic monetary gifts to groups of brilliant but penniless developers. In either case, below is a quick rundown of some of the projects I've supported thus far (oh, and I'm still very much looking forward to the rumored Tex Murphy and Dead State Kickstarters...);

Wasteland 2 (Donated: $300)
As previously mentioned on this channel, this one was a no-brainer for me. Wasteland 2 represents more than the mere resurgence of a classic IP; it's a rallying cry against the current action-oriented state of Western RPGs. As much as I can appreciate flashy modern roleplaying titles such as Skyrim, Mass Effect and even Dragon Age 2 I really want to help bring back turn-based, party-based gameplay to the American/European RPG scene.

Double Fine Adventure (Donated: $60)
I'm no passionate fan of adventure games in general, so in the case of DFA I'm probably more interested in the documentary series being filmed during the production of the game than I am in the final product. Tim Schafer and Ron Gilbert seem to be super-nice guys, and if the development-oriented discussion video they released at the beginning of the KS campaign is any indication there's much to learn from getting a peak behind the curtains and learn how they address specific design decisions in the months to come.

Shadowrun Returns (Donated: $50)
Apart from having briefly rented the SNES game (sadly not the Genesis one, which seems even more awesome) many years ago my exposure to Shadowrun as a gaming phenomena is very limited, but it sure seems to be a cool and original cyberpunk universe alright and the idea of a turn-based RPG with direct ties to the old console classics is very appealing.

The Banner Saga (Donated: $50)
Turn-based combat, ambitious storytelling by ex-Bioware developers, animated film-inspired art design and a Viking theme? Sold! The Banner Saga is a really intriguing little game which became an early Kickstarter success story when it was 700% (over-)funded and the project grew in scope and scale far beyond what the developers had anticipated.

Pinkerton Road Studios/Moebius (Donated: $50)
It's admittedly not saying much given the generally miserable state of video game writing, but industry veteran Jane Jensen remains one of the more ambitious game writers and designers around. I'm normally a gameplay-over-story kind of guy, but games such as the underrated Gabriel Knight: Blood of the Sacred, Blood of the Damned and the mostly over-looked Gray Matter overcome their mechanical flaws by providing mature (if undeniably pulpy) storylines and compelling characters. Jensen's "Pinkerton Road" initiative has an unusually long-term perspective for a Kickstarter project and promises to bring us several new adventure games over the coming years, starting with the intriguing Moebius and an as of yet unrevealed mystery title...

Grim Dawn (Pledged: $50)
With Torchlight II and Diablo III coming out pretty soon the world might not appear to be needing another click-heavy ARPG in the near future, but Grim Dawn's ambitious open world design, distinctive art design and deep character customization got me interested. Also, the game has been worked on for quite some time before the Kickstarter initiative and thus represents a more substantial proposition than a lot of other KS projects.

Republique (Pledged: $40)
Republique almost didn't get funded, and part of its problem - as well as its underlying appeal - is that unlike most Kickstarter games it's not at all about feeding on nostalgia and resurrecting a dormant franchise; this is a new and decidedly "modern" game with intentionally high production values, innovative control mechanics and cinematic storytelling. Some grumpy Luddites were undoubtedly put off by the emphasis on iOS, but for once I feel that a "serious" (i.e. non-casual) gameplay idea has been tailored convincingly to the strengths and limitations of the platform. And while it's clear that the team didn't take the decision to add a PC version lightly, they've been very clear about their ambitions to go beyond a mere port and adapt the experience and interface to PC standards.

Xenonauts (Pledged: $30) (not including a previously placed pre-order)
Almost everything I hear about Firaxis' re-boot of X-COM warms my geeky heart, but there's no question that the independently developed Xenonauts is even more of a "spiritual successor" to the original Enemy Unknown. Lead Designer Chris England has already invested a lot of his own time and money into resurrecting this innovative combination of isometric combat, UFO spotting and base management, and judging by the early demos this looks like a very accomplished and faithful take on the classic gameplay formula.







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