Destrega [PS1] - play as Relics (type 1)
This is a play-through using Relics (type 1) in the PS1 game Destrega. Read on below for more information...
The Relics characters are the "cannon-fodder" soldiers who only appear in the game's Story mode as CPU opponents. They are unplayable characters.
Relic 1's projectile moves and patterns seem to be completely unique, which makes him a completely unique character to control. After you complete 1P Battle mode with him, the game goes to a fight statistics screen (this is normal), but the character uses Gradd's portrait image on the screen.
===== About Relics (type 1) =====
Basically your generic soldier in armor design. Compared to the regular characters, his moves and spells are pretty weak but this is to be expected for a character like this.
In his winning pose, it is slightly flawed in a way where at the start of it, he begins a kick and then immediately goes back into a stance. This is because he is not meant to appear in a winning motion. The winning motion is actually a flawed version of Gradd's winning motion, meaning that the Relics 1 character may be created using Gradd as the base.
===== About Destrega =====
The game involves the player being able to run/roam around the arena, casting long-range spells/projectiles in order to defeat the opposition. There are many combinations of spell moves you can use, and you can also use them while jumping. Close-range fighting is more of a combo system, where it seems to be dependent who on gets to land the first hit.
If I were to describe the gameplay of Destrega, I would probably call it Psychic Force on the ground.
I think this is one of those games where the producers (Omega Force) tried to build a franchise from, because it's clear that they put a lot of effort into the storyline and character design. The game does feature a good singular story mode with voice-acting and cut-scenes using the in-fight models, but it is rather short.