Devil May Cry 5 - V in Nero's side of the level in Mission 7

Devil May Cry 5 - V in Nero's side of the level in Mission 7

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Devil May Cry 5
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Duration: 3:48
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Mission 7 is a large area with two separate paths going through it: one which is supposed to be played by V, one which is supposed to be played by Nero. This video reveals what it looks like if you visit Nero's path as V.

Note: this was played offline, the Nero seen in the level was A.I. controlled.

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0:00 - Breaching right through the fence to Nero's side is kind of awkward since there are three or four invisible walls there. I opt to breach through the back wall of the tunnel instead to only have to clip through one. Double jump past some unreliable ground and then Promotion to return in bounds.

0:29 - Nero himself may be around in the level, depending on if you hit a trigger which spawns him before going out of bounds and whether you've already retried from checkpoint since the start of the mission. He is fighting an untargetable "fake" Scissors enemy. After the fight, he slowly meanders deeper into the level but vanishes when entering the train cart.

1:20 - I initially explored this path in the hopes that it might help skipping things in a speedrun. Nero's path is indeed almost completely empty of activity, so it's smooth sailing to go through it... with one exception.

1:35 - The enemy dispensers on Nero's path are inactive. They block the path and cannot be fought either. Clipping is the only way through!

2:15 - While there are no triggers or cutscenes, the level elements like roots you got to break exist as normal. Two of the electrified mushroom-things are also around, if you can count them as enemies.

2:55 - Eventually there's the terminal where both paths converge. There's another inactive enemy dispenser on the way that you have to clip through, or alternatively you could probably clip through any other wall to drop down into the terminal and go on your way.

Overall, using Nero's path is probably not worth it in speedruns since there exist more convenient wall clips on V's path already that allow skipping all the fights. There's just some extra clipping to do on Nero's path thanks to the enemy dispensers blocking the way.







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